Tuesday, 18 May 2010

Whack'd shots

This shot was tricky, hes not doing anything but you have to make him look alive. It was a hard one, especially considering the limitations of the rig. A faked a sniff by moving the vertex points on his face up. I also added some brow and eye movements to emphasise it. Too bad you can not see it here!

This one was also tricky because of the limitations to the rig, especially in the elbow areas. You cannot move the as the rolled sleeves to his shirt dig into his arms. All that aside this was allot easier than than shot 21!

Monday, 17 May 2010

new animatic

This was mammoth it took ages, that all i need to say!

Thursday, 13 May 2010

Shot 49

This one was a pain, a real pain! Need to turn down the ol' giggly wiggly on this one!

Tuesday, 11 May 2010

Shot 35

I spent too long on finishing this shot today. There was a point today were it was going so badly i was thinking of smashing the computer. Luckily after a slew of happy accidents, I managed to get it together. Turned out OK didn't it?

Sniff Test

I wanted a little sniff in between gunfire in this shot for whack'd. This is a little test of me animating the vertex points.

Sunday, 9 May 2010

Shot Overload

This is my tweaking of Hayleys Shot.

This is shot is halfway done!

This is shot 30 and it is COMPLETE!

Thursday, 6 May 2010

CARDBOARD

This one was just for fun!






Right. I was up till the early hours of this morning re-texturing Walker's head. When I awoke a few hours later, I realised, what I had done, looked rubbish. Clearly I was too tired to know what I was doing. Anyway I had to do it AGAIN! This was supposed to be a quick job but it took most of the day. I thought I could just copy paste my old textures but the UV points had shifted drastically so I had to do it again! After that I created the cardboard cutouts for the supermarket. Here we go!