Friday 30 April 2010
Thursday 29 April 2010
Wednesday 28 April 2010
Breadbeard
Saturday 24 April 2010
Thursday 22 April 2010
Texturing
Wednesday 21 April 2010
Group Progress
Tuesday 20 April 2010
Animation Update
I did some graph editor practise done with this shot. I can't really see much of a difference.
I did a little change to this animation, whilst taking on peoples comments. I've been trying to observe Pixar animation and emulate it!
This is me trying to emulate pixars eye animation. They often make the pupils shake a little, as well as having one eye blink one frame after the other. These little touches give life to their animations.
Saturday 17 April 2010
SHOT 32
Hey guys, this is shot 32. This is where the Guard is frantically looking around. It still needs some work though!
Thursday 15 April 2010
Shot 30 update!
I've animated this shot more. I realised I had him turn around twice in the same shot, and with the speed, it looks stupid. So it took the first turn away. I also added more animations i.e, arms, hands, fingers as well as more head and waist. I have not touched the line editor yet. I need to ask some people what they think of the animation.
Tuesday 13 April 2010
Patches Update
Hey guys this is how I've gotten on with patches so far. I battled with the rig most of the day. I'm not yet happy with this animation, the key poses are not strong enough and its a bit stiff. For some reason I could not move the fingers at all, that's kind of important because he has to point!
Saturday 10 April 2010
He's Got Our Treasure
Hi Guys, thought I'd make a a dent into our animation by doing Patches' one and only spoken line. I only animated the lips. It took me two hours, I've been trying to get ppd out of the way today! Let me know what you think!
Thursday 8 April 2010
WALER BLENDS
Looking at Neils, blendshapes, I realised there wasn't a sufficiant amount for lip syncing, and some of them where a bit strange so i deleted some and added some more. Here they are.
Patches
There are some serious problems with the controls of this rig. The arm and leg controls make it almost impossible to animate. The blends however, work well. Apart from the fact you can't view your key frames meaning you can't edit it in the graph editor. ARGGGH.
Tuesday 6 April 2010
Sunday 4 April 2010
BreadBeard Blendshapes
Friday 2 April 2010
Patches Blenshapes
Patches Blendshapes are done! Now onto Breadbeard! There was a little senario with maya, so I had to start patches again!