Monday 22 February 2010
WALKER!
Saturday 20 February 2010
Breadbeard Skin
Friday 12 February 2010
New shots!
Hi guys, this is the new lightning sequence. The bolt comes through the roof, and strikes the grabber. The lightning zaps into the pirates and then into the lights. Lighting up the scene. The guard then stops being electrocuted and twitches.
I want the lightning to travel through the lights across the roof. I've yet to figure it out, but I'm sure J.B will tell me!
Thursday 11 February 2010
NEW SHOTS
here's two more shots to add to the animatic. the Guard being electrocuted and the guard backing out of his office into the aisles!
Wednesday 10 February 2010
Another Little Skin Test!
Tuesday 9 February 2010
My Lightning Test!
Monday 8 February 2010
It's alive! IT'S ALIVE!
I had a good chat with Jared today which really helped. He said that the main focal section on the film should be the part where the pirates come to life. Our main priority is to figure out how to get the 'pull-out' effect. Neil and I are working on that for the moment. Jared also said we should play up the slight horror aspect of the film, y'know he is in the market, by himself at night. Jared and I discussed how we could have a bit of thunder and lightning to get some mood. This means we can have a few funny jumps in the begining and some interesting angles and lighting to show how some interesting shadows. I researched some of my old favourite horror films, Boris Karloff's Mummy and Frankenstein movies, and Lucio Fulci's Zombie movies.
I liked the Frankenstein way of things so. as the guard reaches for the cereal with his grabber, he is struck by lightning, zapping the cereal and the cut out's. But we need to find some good lightning effects!
Wednesday 3 February 2010
Tip Your Hat!
Hidey Ho Neighbourinos! Tom handed me his breadbeard model as so I can dress him up a bit. First thing I did was create a neck. It was pretty simple as you are not going to see it due to his hair and beard. The second thing I did was create the belt buckle. I created a cylinder and mishapped it. I added some more vertexes to create a rim around the belt. I then used another cylinder to create the skull. Sam and Dan helped me create the eye wholes using the boling tool.
After that the next thing i moved onto was the hat, and boy was that hard. I tried to create a hat to my original designs, but it ended up looking like a slice of pizza sitting on his head. It was evident that I had to change the design. I first attempted a Jack Sparrow hat...but that went horribly wrong. I then decided to go for a Barbossa hat. This is allot less pointy, and allot more extravagant. I created a sphere, cut it in half, extruded the sides and played around with the vertices. After a small computer malfunction, I was done. I showed it to Sarah and Mike Quirke and we agreed it needed something more. Using the boling tool I created some nicks in the hat, to give it a rough feel. We then all agreed that the hat needed a feather. With the help Mu and Quirkey, we created a pre-made feather within maya, using the effects. This looked great but it had like a million polygons. So I created a low poly version by creating a cylinder and extruding the sides. With the high poly model as a guide I created a low poly feather that is slightly more cartoon like.
The model is looking OK, but he desperately needs a beard and hair. Maybe the hat needs downsizing too.
Monday 1 February 2010
The New Flesh!
Cheers for the help Alec!