Patches blend shapes are on the way for some reason they would not blend, which is annoying! I don't know why but it is a little worrying!
Wednesday 31 March 2010
Tuesday 30 March 2010
Guard and Patches Blendshapes!
Hey. I completed the guards blend shapes today as well as getting about a quarter way through patches'. For some reason I could not activate the mental ray plugin for patches so the render looked crappy. I wanted to create a little playblast of all the guards facial animations, but for some reason, I could not key anything...weird. So you'll have to settle for these renders.
Monday 29 March 2010
My Goals
By The end of Wednesday I'm supposed to have all of the Guard's blend shapes done and about half of Patches' done.
By next week I hope to have Breadbeard's blend shapes done.
Bring it on!
Sunday 28 March 2010
Wednesday 24 March 2010
SECOND YEARS
We pitched to the second years on Tuesday and, apart from a horribly delivered pitch from myself, we had quite a good turn out. I've emailed some of them and will finish off emailing the rest soon. I've seen some of their work and it's pretty impressive, some extremely so.
Basically I want to create a folder for them in the public folders. In there I want an environment, some assets (for texturing and lighting), the character models (for uv mapping) and a rigged model of Breadbeard (for animators).
From there, they can do some tests and we can see if they are up to the challenge.
Basically I want to create a folder for them in the public folders. In there I want an environment, some assets (for texturing and lighting), the character models (for uv mapping) and a rigged model of Breadbeard (for animators).
From there, they can do some tests and we can see if they are up to the challenge.
Monday 22 March 2010
Progress
Right guys.
It's official, we have to work our butts off. I chatted with Dan and we need to employ second years to help with almost everything.
Ash, it's unrealistic to think you can texture the whole film by yourself so I'm trying to get another UV, texturer, possibly two.
We could possibly do with a rigger.
We also need someone to help with the lighting.
Finally we need a load of animators. They have to be good but we need a lot. We have 70 shots!
I'm pitching to the second years again tomorrow so hopefully, my award winning personality could possibly attract them to the film.If I get the second years it does not mean that we can relax. We will have to work our behinds off.
On a lighter note, if all goes well the film should be not awful....which is good.
It's official, we have to work our butts off. I chatted with Dan and we need to employ second years to help with almost everything.
Ash, it's unrealistic to think you can texture the whole film by yourself so I'm trying to get another UV, texturer, possibly two.
We could possibly do with a rigger.
We also need someone to help with the lighting.
Finally we need a load of animators. They have to be good but we need a lot. We have 70 shots!
I'm pitching to the second years again tomorrow so hopefully, my award winning personality could possibly attract them to the film.If I get the second years it does not mean that we can relax. We will have to work our behinds off.
On a lighter note, if all goes well the film should be not awful....which is good.
Saturday 20 March 2010
Thursday 18 March 2010
Tuesday 16 March 2010
Animation Test2
Here's a little test animation that i did for walker. It took about an hour and a half.
Monday 15 March 2010
Saturday 13 March 2010
Thursday 11 March 2010
Animatic
Here's the animatic with some rough sound and music (in no way representative of quality of the final piece)
Wednesday 10 March 2010
Guard
I had a play around with the guard today. He's starting to get there. He's a little bit scary at the mo. I think his face needs squashing down, his chin needs fattening up and his eyes need sorting out (possibly made smaller). All day everyone has been saying "He reminds me of someone"...the answer is Jabba the Hut!
Model
With some help from, Dean, Tom, Sarah, J.B and Dan...I got the 3d model in a pose for Jared. I was amazed that Josh's Apple was perfectly in scale with Walker. Good Job Dude and the apple looks sweet. This is kind of a test because I want to put the characters in more dynamic poses...and also have all of them. Can't wait to see what this looks life in real life!
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